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Single battles let the player take part in actual naval battles in the Pacific theater, such as Midway and Guadalcanal. Silent Hunter IV includes 3 single player modes: career, single war patrol and single battle. The subs, as always, are meticulously modeled, as are the all the other craft in the game. Additions in smoke and particle effects help make the explosions more satisfying, and reflections off the water (a big deal when 99% of the game takes place in open ocean) are quite realistic. Water is now realistically transparent and watching a sub glide silently 20 feet under the waves is a beautiful thing.
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SHIV is a definite, if incremental, graphical improvement over previous games. Of course the hardcore can always turn all these assists off, as their is nothing quite as ominous as being 100 meters under the Pacific and hearing the tell-tale PING of a destroyer's sonar getting louder without having any idea where it is coming from. Options include how much damage the sub can take, auto calculating torpedo shots (this is a must for new players), and even whether or not to allow the player to use the external view cameras. The wide array of difficulty options and assists makes the game fun for the dive-hard and newbies alike.
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A careful commander always chooses the best crewman for the job, and the right man in the right place can be the difference between plugging a leak or laying at the bottom of the ocean waiting for the oxygen to run out. As crewman complete patrols and take part in action, they earn experience and can gain new skills such as the ability to work in the engine room or man the torpedo bays. The player can choose dive depth by cranking levers, man the quad-AA gun to fight off dive bombing Zeros, or manually tweak each torpedo to ensure good kill.Ĭrew management is also key, each man is modeled down to the lowliest deck scrubber. The player can choose to take direct control if he wishes, either by manning each station in a faithful fully-3D recreation or by using the games simplified (for the series) UI system. Can a early-war Gar-class boat dive beyond 90m? Well it better, because there is a Japanese destroyer dropping depth charges and it looks angry. Giving orders is the key, and understanding the capabilities and limits of each boat is critical. The player takes the role of a submarine commander in the Pacific theater, and as such does not actually ever need to take direct control over any aspect of the ship.
#Silent hunter 4 wiki series
SHIV has its roots in hardcore simulation, but this entry in the long running Silent Hunter series also includes plenty of features and options to make the game more accessible to new players.
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